Semester B: Week 38
Student: Tai Ser Yeet (22064351)
Programme: BA (Hons) Digital Media Design
Task: Week 38's Class Task
WEEK 38
[BLENDER]
Reiteration of the Models
I traced the image but with a plane method taught by Janet.
The First Iteration of the Model
I didn't like it because the origin point was in the middle of the model when it should have been at the hinge of the oyster. Since this was also a low poly model, I thought the number of layers was also a bit too much.
The Second Iteration of the Model
I created a second version and immediately, I was pretty satisfied with the outcome.
Advice on Unwrapping and Adding Texture to Model
Janet taught me how to add texture to the model through a function called Unwrap and UV Editing. This was very helpful because it cleared my doubts about designing my own material in case I couldn't find a free, downloadable texture online.
Jimmy also introduced an interesting and convenient way to add colours to a model which is to import something called an Imphenzia Palette. This palette acts as a colour wheel, allowing me to choose a shade of my choice. To apply the colour from the palette, I have to select one of the cube's faces, bring the cursor over to the palette, and press the A key and G key.
Problems With Exporting My 3D Model
I exported my 3D Model by the FBX. format and imported it into my Unity project. However, I noticed a few holes within my model and asked Josh about it. He showed me that the model had extra points that were overlapping each other which then, caused issues in the exported model.
I went back to Blender, dissolved all the extra vertices and re-imported it into Unity and the problem was solved!
Re-making the Gills
[First Attempt]
A few months back, I tried making the gills but I wasn't satisfied with it after Janet pointed out a major mistake that I made; using the F key to create a surface quickly. As a result, I couldn't add bumps to the surface because there weren't any vertices to pull up and down.
In the second design, I traced it with a rectangular plane.
[Second Attempt]
Since there was no tutorial on YouTube specifically teaching how to make 3D gills, I concluded that the ridges on the gills resembled steps on a staircase so I went onto YouTube and found a tutorial that made a spiral staircase.I tested the method by experimenting with a basic cube and bevelled a face with 16 steps. Tadaa! A staircase was made.
Feedback from Josh
- To create the labels that stick to the model, try watching tutorials on UI facing camera in Unity
- This bit of function requires coding

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