Semester B: Week 37
Student: Tai Ser Yeet (22064351)
Programme: BA (Hons) Digital Media Design
Task: Week 37's Class Task
WEEK 37
[BLENDER]
Reiteration of the Oyster Model
This week, I asked Janet how I could create a hole in the oyster shell. She took one good look at my creation and noticed that the vertices on each ridge were not combined together. I suggested using CTRL+J but she disagrees because although all the layers were merged together, the actual vertices were not.
Instead, she gave a few important tips to create better models in the future:
1. Use rectangular faces instead of triangular faces because it would look better when it is scaled. For example, she took a cube and deleted all the faces except for one. Using that face, she outlined the oyster's shell. She emphasized that I should not make a surface by pressing F because although that would save time, the end result would lack vertices and it would be very difficult to adjust the model if needed. Instead, she selected all the vertices of one round and pressed S to scale inwards, ultimately creating the surface. To create the second layer, she selected the innermost loop and extruded it upwards to form the thickness.
2. Focus on the appearance of the model instead of the interior because people will only view the outside. Hence, you do not have to worry if the inside is hollow or not.
3. Do not stress about making the model resemble the real object because it does not have to be identical; everyone knows that it is merely a model.
4. To create a bevel/line, press CTRL+ R to create a vertical loop cut and create 3 segment cuts. Select the middle line out of the three and press G and Z to slightly lower it along the Z axis.
This is a comparison between the previous model versus the sample model that Janet did in class as a demonstration. I definitely think that it looks much better and less of an amateur's work. It doesn't look too flat and has more texture to it too.
[UNITY]
Designing the High-Fidelity Wireframes
I started on my high-fidelity wireframes by duplicating my mid-fidelity wireframes into another page and experimented with the colorways until I was happy with them. After a few hours, I came back to it and decided that it was too ordinary and envisioned a design that was more playful and colorful. The current art direction looks like it came straight from a corporate website.
Reference Pictures
The pictures below are what I would want my design to resemble.
Reiteration of Wireframe Designs
After creating the assets from figma, I imported and converted them into Sprite 2D in Unity. these include buttons, backgrounds, and text boxes.

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