Semester B: Week 33
Student: Tai Ser Yeet (22064351)
Programme: BA (Hons) Digital Media Design
Task: Week 33's Class Task
WEEK 33
Experimenting with Ground Plane Stage
- To be able to make two or more identical models spawn from scanning an image target, you would need to make the image design slightly different from each other
- Upload the image again on the Vuforia engine website
This week, I explored the possibilities of a mid-air target where you can
spawn an object in mid-air after scanning an image. I also experimented
with the functions of the ground plane stage and plane finder using an
emulator, which I printed on paper for easier access.
- To make the model continually visible even when you pan the camera away from the image target, select "Tracked or Extended Tracked" under the "Default Observer Event Handler (Script)"
Creating the Main Menu (UI Design)
After the user clicks on the Start button from the main menu, the
subsequent scene will appear. I did this by coding the function using
Visual Studio Code.
Exporting the App onto the Tablet
13.3.24
I tried building the app from Unity on my laptop and ran it on my
Samsung Tab S6 tablet by connecting both devices with a Type C wire
but it was unsuccessful because of a few errors. I then consulted Josh
for help and we tried exporting the app multiple rounds, each time
changing a small part of the settings. The sequence of events was as
follows:
Problem 1:
The system kept referring back to Display 1 for the final product even
though the main camera and the AR camera were tied to Display 2. As a
result, the main intro scene was not visible.
Solution 1:
We changed the target display of all of the elements such as the
camera to the canvas panel from Display 2 to Display 1.
Problem 2:
The app could not detect the camera of a specific device. This
caused a black background to appear behind the UI elements.
Solution 2:
None at the moment. We tried downloading the ARcore plugin from the
package manager but certain settings were still missing and that was
probably the reason why I could not get it to work.
Creating the Wireframe Design
While I was searching for appropriate interfaces for kids ages
9-11, I came across this article writing about the criteria that
needed to be considered when designing interfaces for kids.
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| (Supunsala, 2020) |
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I found these examples of controls that could help the users
interact with the 3D models without having to fiddle around with
the finger gestures such as pinching motion for shrinking the
object and swiping for object rotation. These buttons are also big
and clear, perfect for our primary school users.
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| iExplore: Bugs |
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| Shifu Safari - Augmented Reality Learning Games |
Rough Wireframe Sketches
To start off, I did a few storyboards of the main screens. This
helped me visualize the structure of the app and maintain the
consistency of elements such as the stroke width, style of
buttons, and UX writing.
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| Log In/ Sign Up Screen |
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| Sign Up Screen & Home Screen |
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| 3D Model Screen |
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| Mini Quiz Screen |
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| Mini Quiz Screen |


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