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Independent Project- Week 30

 


Semester BWeek 30
Student: Tai Ser Yeet (22064351)
Programme: BA (Hons) Digital Media Design
Task: Week 30's Class Task



WEEK 30

Presentation Slides

Feedback from Steve and Mikayla
  • Mikayla complimented the logo design, it is easy to understand
  • Steve could see how much research was put into the presentation
  • Decide how I am going to promote my project to the target audience (e.g how schools are going to get the cards)



Installing Unity & Vuforia
  • I followed a list of YouTube recordings uploaded by my lecturer from my previous university titled (Week 5 - Unity + Vuforia)
  • I installed unity version (2022.3.20f1)
  • Even though this is not the latest version of Unity, Josh suggested that the version with LTS written on the side is better because Unity is constantly updating the software.
  • I installed Vuforia Engine from the website.


Installing Droidcam

  • Installed Droidcam on my PC and Android phone
  • The app lets you connect your laptop or a PC over the Wi-Fi network or with the help of a USB cable.
  • streams whatever your phone camera captures onto your laptop screen
  • to mimic the true AR experience


I created a license in Vuforia so I can use the AR camera in my project.


Creating a Sample Image Target

  • The most important thing is for your image target to be scannable in the sense that it is high-quality and has unique characteristics. E.g if it was just a regular square as your subject, it would be harder to scan because a lot of objects in our surroundings possess similar corners or edges.
  • Should aim for 5 stars after uploading the image on Vuforia
  • Can view more information on the website
  • 1 unit in Unity is 1 metre in real life

Adding Sample 3D Object on Image Target

  • I got the low poly tree from the Unity Asset store and imported it into my project
  • wondering how large can I make the 3D model 

Animating 3D Model

I created a bouncing animation for my 3D model.


Creating the UI Design 

  • I added buttons to control when the animation starts and stops by creating two animations; the bounce and the idle.
  • if you want custom fonts, you need to download and import them into the assets folder before you can see them in Unity.
  • Button functions: If you want the game object to disappear, go to OnClick > GameObject > SetActive(bool) and untick the box.

Final Outcome of Testing