Semester A: Week 1- Week 10
Student: Tai Ser Yeet (22064351)
Programme: Bachelor of Digital Media Design
Task: Week 8's Class Task
WEEK 8- 22.11.23
Unreal Catch-Up Slides By Josh
This week, I continued learning to create blueprints for our farming game. Josh also taught me everything about the blueprint mechanics, the function of each variable, the necessary variables needed for the character movement, and more. Fortunately, he also shared that he had previously uploaded a presentation slide containing step-by-step tutorials on blueprint classes so I could reference that while doing my work.
My Notes from Josh's Tutoring Session
- Axis mapping - controlling how the character moves in the game when the player moves the mouse, what each key does (e.g W key - makes the character move forward)
- Use positive and negative values when you want to make the mouse move left and right in the axis mapping. (E.g left, -1.0 and right is 1.0)
- Difference between the top and bottom branches-
- - Top branch: connects one variable to the next so each variable moves according to the sequence
- - Bottom branch: connects to a variable when there is a condition (e.g when you want to increase the speed of the mouse, you create the mouse multiplier with a float variable and use the bottom branch to connect with the next variable
- There are various ways to create blueprints. The way Josh has shown me is easier compared to the ones from YouTube tutorials.
- To be organized while doing your project, create a folder for blueprints then create one more for assets, and then later for animals, etc.
- Right-click to create the blueprint classes and the user interface assets) in the content drawer. You can open many separate tabs for different objects.
- Use the overlap thing when you want to make the character slower in the mud.


